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Houdini Main Changelogs

Houdini 16.0.703 Added support of Unreal 4.17 Fri. August 18, 2017
Houdini 16.0.703 Fixed blocky artifacts when using "Constrain By Maximum Roughness" feature with non-GGX BSDFs. Fri. August 18, 2017
Houdini 16.0.703 Fixed a crash applying stylesheets in some cases in Mantra. Fri. August 18, 2017
Houdini 16.0.703 Fixed cases where the value of HIP in the Houdini process environment may become out of sync with the value in the hscript environment. For example, where hou.getenv('HIP') becomes different from hou.expandString('$HIP'). Fri. August 18, 2017
Houdini 16.0.702 Viewport decoration fonts are slightly larger in High DPI mode now, and Large font size in particular is much bigger (useful for 4K laptops and smaller 4K screens). Thu. August 17, 2017
Houdini 16.0.702 Enable AA on MacOS for AMD cards if the OS version is >= 10.6.4, as an AA bug was fixed in that OS revision. Thu. August 17, 2017
Houdini 16.0.702 Fix Cache SOP problem with mis-detecting input changes if it happens to be cooked before the Cache SOP can do so. Thu. August 17, 2017
Houdini 16.0.702 Fixed bug that prevented 123.py and 456.py from using the hou module when running hython. Thu. August 17, 2017
Houdini 16.0.702 Updated PxrBarnLightFilter and PxrRodLightFilter objects and shaders. Thu. August 17, 2017
Houdini 16.0.701 Fixed a crash when doing viewport material assignment on nested packed primitives. Wed. August 16, 2017
Houdini 16.0.701 Fix invalid memory reads on the uvw attribute when using the Intersection Stitch SOP with (closed) polygon input. Wed. August 16, 2017
Houdini 16.0.701 Fixed a Linux-only bug where modifier keys were ignored for clicks triggered by a tablet stylus. Wed. August 16, 2017
Houdini 16.0.700 changed default behavior of RiggedMuscle and MuscleRig squash and stretch so that muscle flex scale is 1.0 when current length equals rest length. ie a muscle at rest is unaffected by length-varying scale." Tue. August 15, 2017
Houdini 16.0.700 Fix a missing fetch-input inside of Heightfield Layer. It should now be compileable. Tue. August 15, 2017
Houdini 16.0.700 Fixed possible crash while exiting Houdini caused by Python exit callbacks. Tue. August 15, 2017
Houdini 16.0.700 The Heigthfield Output node now has a new file naming convention, XY Tile, that suits Unreal's naming convention. Tue. August 15, 2017
Houdini 16.0.700 Added a parameter to RE_Render::dumpNewState() which displays the state for GL features which are currently disabled. This defaults to off (hiding GL state for disabled GL features). Tue. August 15, 2017
Houdini 16.0.699 Fixed a bug with quad intersection in VEX or the Ray SOP when vertices 0 and 1 or vertices 1 and 2 of the quad are approximately coincident. Many of the rays that should have hit were missing, and those that didn't miss got the wrong parametric coordinates in the primitive. They should now hit correctly and get the correct parametric coordinates in the primitive. Mon. August 14, 2017
Houdini 16.0.699 Fixed a bug with quad intersection in VEX or the Ray SOP when vertices 0 and 1 or vertices 1 and 2 of the quad are approximately coincident. Many of the rays that should have hit were missing, and those that didn't miss got the wrong parametric coordinates in the primitive. They should now hit correctly and get the correct parametric coordinates in the primitive. Mon. August 14, 2017
Houdini 16.0.699 Added a new vex function, mask_bsdf(), for excluding certain bounce components from a compound BSDF. Mon. August 14, 2017
Houdini 16.0.699 Fixed a bug in the Python Panel where it could only display interface errors once. When it attempted to display subsequent errors then it would go blank. Mon. August 14, 2017
Houdini 16.0.696 Fixed a bug where .bgeo files containing agent primitives would fail to load if delay loading was enabled. Since this was an issue with how the agents' shared data was written to the geometry file, geometry files must be re-saved for the fix to take effect. Fri. August 11, 2017
Houdini 16.0.696 Fixed a potential crash when loading agent primitives from a .bgeo file with delay loading enabled. Fri. August 11, 2017
Houdini 16.0.696 The Alembic ROP now creates facesets in sorted order. Fri. August 11, 2017
Houdini 16.0.696 Mantra now supports Unicode strings in python filters and tile callback functions (in the mantra module). Fri. August 11, 2017
Houdini 16.0 | Houdini 15.5 | Houdini 15.0 | Houdini 14.0 | Houdini 13.0 | Houdini 12.5 | Houdini 12.1 | Houdini 12.0