Houdini Main Changelogs

19.5.998
  • Fixed crash caused by previous backport of 5.4 fixes.
  • Prevent potential loop if we loose the session while cooking/instanting.
yesterday
20.0.725

Fix a bug in the Curve state with the xform handle active causing the T/R/E keys to exit the state and enter a move tool instead of switching the mode on the xform handle.

yesterday
20.0.724

Karma Render Settings LOP no longer strips layers above layer breaks when merging render settings, products and vars.

yesterday
20.0.725

Fixed a bug with Gas Resize Field DOP's handling of sliced fields.

yesterday
20.0.724

Improved memory usage on displaced mesh.

Thu. May 30, 2024
20.0.724

Fixed an issue where apprentice was not behaving correctly for mantra.

Thu. May 30, 2024
20.0.724

Fixed viewer update of a SOP Solver sim when inside the solver.

Thu. May 30, 2024
20.0.724

Fixed NaNs and bucketing artifacts when per-component indirect bounce quality is set to below 1 under automatic convergence mode.

Thu. May 30, 2024
19.5.996

Add preliminary support for LODGroup in KineFX FBX exporter. Houdini now creates an LODGroup FBX node for mesh parent or joint nodes that start with `LODGroup` instead of previously creating a Null or Limb FBX nodes. There's still no support for specifying the LOD properties like display factor, etc. though, left as future work.

Wed. May 29, 2024
20.0.723

Fixed a bug in the Alembic ROP that caused it to export geometry from the connected node's first output instead of the one wired to the Alembic ROP.

Wed. May 29, 2024
20.0.722

Configure Prim node: Fixed bug where a failure to configure a prim will result in any subsequent child prims not being configured.

Tue. May 28, 2024
20.0.722

Document that the scrolllock is disabled by default in the keyboard chop help.

Tue. May 28, 2024
20.0.722

Render delegate-specific dialog scripts are now found using the HOUDINI_SOHO_PATH instead of the HOUDINI_PATH, allowing more control over how these parms are found without having to modify the full HOUDINI_PATH.

Tue. May 28, 2024
20.0.722

Fixed a bug where performance monitor caused some nodes to disappear.

Tue. May 28, 2024
20.0.722

Python HUD Handle - HUDs duplication bug

  • Fix a problem where HUDs were duplicated after resuming volatile states like select or view.
Tue. May 28, 2024
20.0.722

Fixed a bug where the network editor crashed Houdini attempting to access invalid wires.

Tue. May 28, 2024
20.0.721

Hexahedrons can be created with the array-form of addprim() now.

Tue. May 28, 2024
20.0.721

Fix corruption of geometry that could occur if removing a point in VEX from an already degenerate hull, hexahedron, tetrahedron, or tribezier.

Tue. May 28, 2024
20.0.721

xyzdist and similar functions that access implicitly unwrapped geometry no longer crash if that geometry fails to exist.

Tue. May 28, 2024
20.0.721

The VoxelCubeProbe had an error in its pre-fetch for repeat & mirror modes, which showed up as artifacts in Volume Convolve 3x3.

Tue. May 28, 2024
20.0.721

.compAt and .entries for OpenCL snippets that bound to vector arrays would not take the tuple size into account and index/report incorrectly. They should now be correct.

Tue. May 28, 2024
20.0.721

Change order of operations to reduce the number of tests to see if display and render flags are the same, this can avoid surprising cooks when parameters have to be evaluated.

Tue. May 28, 2024
20.0.721

Fix crash when a non-snippet attribvop is part of an invoke graph; error instead as these require nodes that aren't present in the invoke graph world.

Tue. May 28, 2024
20.0.721

VEX set() function now has missing matrix2 methods that match the matrix3 and matrix methods, such as setting from arrays of vector2, etc.

Tue. May 28, 2024
20.0.721

Fixed issues with the audio in exported videos not being properly offset for the start frame of the exported video and not correctly accounting for any stretching done while adjusting for playback frame rate changes.

Mon. May 27, 2024