Houdini Main Changelogs

20.0.695

Significant performance improvement for the Karma Render Settings LOP on large scenes. Karma Render Settings, Karma Standard RenderVars and Karma Render Products LOPs can now specify custom parent prim locations for the render products and rendervars.

today
20.0.695

Fixed Flipbook Blocking Editing. Fixed hscript openport command that wasn't applying the ip_mask properly.

yesterday
20.0.695

Viewer State Browser - inspect Curve SOP state - KeyError: 'msg'

  • Fix regression in the browser logging
yesterday
20.0.695

Python HUD Handle - Python Errors When Using Edit SOP

  • Fix exceptions in HUD handles occurring when exiting the select state invokedas volatile while the edit SOP is the current state.
  • Now logging HUD handle errors in the Houdini logging panel as Python Logging source.
yesterday
20.0.695

Add support for "product in" with licensing partitioning.

yesterday
20.0.694

Fixed a bug where publish errors were not being reported when publishing a license set.

Tue. April 30, 2024
20.0.694

Fixed a bug where DNS licenses were not being considered as valid.

Tue. April 30, 2024
19.5.966

The VEX methods for getting the transform of a prim no longer require that the prim be an Xformable. These methods will work on any prim type by assuming that the transform of any non-Xformable prim is the same as its closest Xformable ancestor.

Mon. April 29, 2024
20.0.693

Fix a bug with Karma XPU where coat component values were wrongly written to glossy transmission aov.

Mon. April 29, 2024
20.0.693

When a SOP Import is given a Save Path to set on the imported layer, the layer is now also marked as "Explicit", so it will not get flattened with other implicit LOP layers. This normally does not occur with a SOP Import layer, but following it with a Cache LOP could lead to this happening.

Mon. April 29, 2024
20.0.693

When adding or removing a multiparm instance where existing instance parms contain locked parameters, the rearrangement of existing parm instances now works as expected.

Mon. April 29, 2024
20.0.693

Fixed a bug on Windows and Mac when retrying a HTTP request. The bug mostly occurred when the application restarted hserver and failed to resend the HTTP request.

Mon. April 29, 2024
20.0.693

Fixed issues with visualizing/soloing shaders inside subnets.

Mon. April 29, 2024
19.5.963

Port of most of the latest plugin fixes from H20.0:

  • Added support of UE5.4
  • Fixed reimport failing for .bgeo.sc files.
  • Fix missing lock/unlock icon in Float3 parameter
  • Lexicographic sorting of TOP nodes and networks in PDG details UI
  • Values for the "unreal_gc_collisions_implicit_type" now follow the sameorder as the corresponding menu entries in Unreal:0 = Box, 1 = Sphere, 2 = Capsule, 3 = Level Set, 4 = None, 5 = Convex
  • Fixed an issue with Convex implicit collision type not behaving as theynormally should due to missing convex hull data.
  • Improved details panel refresh logic
  • We now maintain focus on parameter widgets after refresh of Details panel.
  • Fixed Button Strip parameter implementation
  • Add support for Horizontally Join to Next Parameter option to Details UI.
  • Fixed Proxy Meshes not having gamma corrected CPVs.
  • Make default label visibility true in parameter object.
  • Added pop-out window editor for ramp parameters.
  • Support button strips with single selection choice list type.
  • Update Unreal ref string parameter UI to match UE5 object picker.
  • Added a new log command: Houdini.DumpGenericAttributeThis can be used to list all properties/generic attributes for a given class,listing the expected unreal_uproperty_XXX attribute names and types, as wellas if the system supports it.usage: Houdini.DumpGenericAttribute StaticMesh
  • Added support for Rotators and Vector_NetQuantize100 property types to thegeneric attribute system.
  • Merged PR#292 on behalf of @JanLoehr :Setting the respective Nanite FallbackTarget for given Fallback Values.
  • Merged PR#286 on behalf of @paula721:Support for setting the CenterAdjust property on a Spline Segment Mesh.
  • Merged PR#228 on behalf of @SilverWinter0511Added buttons for selecting temporary cook folder and bake folder.
  • Improved the logic used for finding uproperty attributes
Fri. April 26, 2024
20.0.689

Fixed issues in the Crowd MotionPath Edit SOP which caused NaNs to be produced when editing paths with zero-length edges (e.g. from stationary regions in a clip).

Thu. April 25, 2024
20.0.689

Fix a bug with RigPose SOP when using pivot rotate.

Thu. April 25, 2024
20.0.689

Added support for Unreal 5.4.

Thu. April 25, 2024
20.0.689

Fix python errors in the APEX Scene Animate viewport state when invoking the Locator tool while in the left/right orthographic viewports.

Thu. April 25, 2024
20.0.688

Fix potential crash in new hou.lop.forceReloadAllFilesFromDisk method.

Wed. April 24, 2024
20.0.688

Fixed a bug where servers run on machines with hostnames that have domain names incorrectly disable licenses.

Wed. April 24, 2024
20.0.688

Fix an issue with HoudiniGL rendering of the origin axes draw mode.

Wed. April 24, 2024
20.0.688

Fix issue with the bounds draw mode that could affect Storm and possibly other third party render delegates.

Wed. April 24, 2024
19.5.961

Fixed a crash that could occur when opening the network editor list view for a VOP Network with a Parameter VOP set to "Export: Always".

Wed. April 24, 2024
20.0.688

Fixed a crash that could occur when opening the network editor list view for a VOP Network with a Parameter VOP set to "Export: Always".

Wed. April 24, 2024
20.0.688

Blend Shapes SOP blend parameters are now set to be added to the channel list by default.

Wed. April 24, 2024