Houdini Main Changelogs
19.5.953 | Fixed a crash when the Layer Replace LOP tries to replace a sublayer on the stage root layer. |
Tue. April 16, 2024 | |
19.5.953 | When a relationship from a USD API schema is added as a parameter to an Edit Properties LOP, setting the relationship now applies the API schema, as was already happening for attributes from API schemas. |
Tue. April 16, 2024 | |
20.0.680 | Fixed a crash when the Layer Replace LOP tries to replace a sublayer on the stage root layer. |
Tue. April 16, 2024 | |
20.0.680 |
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Tue. April 16, 2024 | |
20.0.680 | Fixed a bug where the launcher would not clear the task bar progress indicator when an install had finished. |
Tue. April 16, 2024 | |
20.0.679 | Fixed a bug with the dirty and cook (shift+v) operation having no effect on a TOP subnetwork with node errors. |
Mon. April 15, 2024 | |
20.0.679 | Fixed bugs where the Edit SOP did not apply the falloff for an attribute distance metric when the soft radius was 0. |
Mon. April 15, 2024 | |
20.0.676 | Fixed a bug where modifying displacement shader parameter may fail to redice object in IPR. This bug was introduced in 20.0.666. |
Fri. April 12, 2024 | |
20.0.676 | Fixed a bug where mostly opaque surface could sometimes prevent rays from continue tracing against the rest of the scene, which could manifest as holes in the alpha channel. |
Fri. April 12, 2024 | |
20.0.676 | Added a method hou.SceneViewer.resetViewportCamera which is the equivalent of the "Reset Native Viewport Camera" entry in the viewport camera menu. |
Fri. April 12, 2024 | |
20.0.676 | Fixed a bug where N AOV would erroneously output geometry normals when the mesh has uniform/per-primitive normals. |
Fri. April 12, 2024 | |
20.0.676 | Fixed an issue with the File Decompress TOP failing to cook when used with input work items that produce archive files while cooking. |
Fri. April 12, 2024 | |
20.0.676 | Fixed an issue with TOP graph static cooks attempting to trigger cooks for TOP nodes that haven't been initialized yet. |
Fri. April 12, 2024 | |
20.0.676 | Add a "Delete Item" action to the right click menu of selection sets in the APEX Animate State when right clicking on any item inside of a selection set. This gives an easy way to remove controls from sets without first needing to select them, which is necessary for controls that have been removed from the scene or are otherwise invalid. |
Fri. April 12, 2024 | |
20.0.675 | Added a new Log Command: Houdini.DumpGenericAttribute This can be used to list all properties/generic attributes for a given class, listing the expected unreal_uproperty_XXX attribute names and types, and if the system supports it. Usage example: Houdini.DumpGenericAttribute StaticMesh |
Thu. April 11, 2024 | |
20.0.675 | Houdini will now use the HOUDINI_PATHMAP file when loading the OCIO configuration file. |
Thu. April 11, 2024 | |
20.0.675 | Fixed an issue with the USD Import TOP incorrectly saving floating point data as integer work item attributes. |
Thu. April 11, 2024 | |
20.0.675 | Fixed 'Scene Import' mode on the Component Output LOP. |
Thu. April 11, 2024 | |
20.0.675 | Fixed an issue where invalid agent blendshapes (e.g. using a channel name which does not exist) caused all blendshapes to be skipped. This also affected other nodes such as the SOP Character Import LOP. |
Thu. April 11, 2024 | |
20.0.675 | Fixed sampling parms for the Sky light on Karma Physical Sky. |
Thu. April 11, 2024 | |
20.0.673 | Fixed video export from mplay to create missing intermediate directories. |
Tue. April 9, 2024 | |
20.0.672 | XPU: fixed an issue with MtlxSmoothStep with inverted min/max inputs |
Tue. April 9, 2024 | |
20.0.673 | Fixed a bug in licensing that caused the diagnostic to report an IP lookup failure in some cases when it should not have. |
Tue. April 9, 2024 | |
20.0.673 | Fixed a viewer crash when attempting to display a guide for an unknown light type. |
Tue. April 9, 2024 | |
19.0.1313 | Fixed a bug where Du/Dv VEX calls may sometimes return garbage when the input parameter is a uniform value. |
Tue. April 9, 2024 |