Houdini Main Changelogs

19.5.946

Added environment variable (HOUDINI_NO_EXTERNAL_ICON_CACHE) that can be used to disable external icon caches to aid in debugging cache problems.

Tue. April 9, 2024
20.0.672

Fixed a bug in the PDG Deadline plugin where it did not apply Deadline path mapping to the task executable path.

Mon. April 8, 2024
19.5.945

Fixed a bug where Du/Dv VEX calls may sometimes return garbage when the input parameter is a uniform value.

Mon. April 8, 2024
20.0.672

Fixed a bug where Du/Dv VEX calls may sometimes return garbage when the input parameter is a uniform value.

Mon. April 8, 2024
20.0.672

Fixed a bug preventing 'SOP Modify' from showing up under the 'More Editor Nodes' sub-menu of the Scene Graph Tree's context menu.

Mon. April 8, 2024
19.5.945

Fixed a crash that could occur while opening a hip file if a context option change callback changes another context option's value.

Mon. April 8, 2024
20.0.672

Fixed a crash that could occur while opening a hip file if a context option change callback changes another context option's value.

Mon. April 8, 2024
20.0.669

Upgraded Houdini and HQueue's OpenSSL library to 1.1.1w.

Fri. April 5, 2024
20.0.669

Fixed a bug that caused several Python-based utility applications, such as py23convert and renderstatsreport, to fail on Linux and macOS.

Fri. April 5, 2024
20.0.669

Fixed a potential crash in the Guide Process SOP.

Fri. April 5, 2024
20.0.669

Improved stability of ray-intersection with uniform volumes when the same mesh was also rendered as a hard surface. In some unusual cases, this could cause bad shadowing on the uniform volume.

Fri. April 5, 2024
20.0.669

The USD Render ROP now properly populates the Render Settings drop down menu when a LOP node is connected to its input. Previously the LOP Path parameter would be used to generate the list of render settings prims, which is incorrect because a connected input supercedes that parameter.

Fri. April 5, 2024
20.0.668

Changed options for exporting layers from Unreal to Houdini to allow more control over which landscape layers are sent.

Fri. April 5, 2024
20.0.668

'Add to Asset Gallery' on Component Output LOP no longer adds an additonal entry for the main asset, when variant layers are used.

Thu. April 4, 2024
20.0.668

Fixed excessive memory usage with volumes containing multiple fields when rendering offline.

Thu. April 4, 2024
20.0.668

Fix a MaterialX shader generation crash in the viewer when the surface shader node isn't recognized.

Thu. April 4, 2024
20.0.668

In Feather Deform & Feather Procedural:

Added transfer of velocity (taking into account both linear velocity v and angular velocity w) from the deforming surface.

Thu. April 4, 2024
20.0.667

    Added a 'Preserve Names of Shape Primitives' toggle to the ROP FBX node to    remove the type and object count normally added as a suffix to the    name of shape primitives on export. This includes polylines as well as Bezier    or NURBS curves and surfaces.

Wed. April 3, 2024
20.0.667

Fix a bug in the Curve state where moving points with grid snapping enabled in 2D orthographic views would reset the component of the point's position in the view direction to 0.

Wed. April 3, 2024
20.0.667

Fixed potential crashes in the PolyCut SOP from edge groups being left in an invalid state when cutting based on an ordered group

Wed. April 3, 2024
20.0.667

ROP GLTF Output and ROP GLTF Character Output nodes now support adding additional textures to the exported file, making it possible to add textures not present on the principled shader.

Wed. April 3, 2024
20.0.666

XPU: fixed a texture artifact that could occur on Optix device with non-pow2 resolution textures

Tue. April 2, 2024
20.0.666

Fixed a bug where enabling backface or frontface culling on a flat ribbon curve would unexpectedly turn it invisible depending on its tangent direction.

Tue. April 2, 2024
20.0.666

String parameters with tag "unreal_ref" have an updated UI in details view which matches native UE5 object picker, which previously missed buttons to navigate to the currently selected object and to use the currently selected object in the Content Browser.

Tue. April 2, 2024
20.0.666

Fixed a bug where point meshes would fail to write to motion or velocity AOVs.

Tue. April 2, 2024