Houdini Main Changelogs

18.5.210

husk/karma will now render more interactively to mplay. In addition, there's a new command line option to render simultaneously to an mplay "monitor" while simultaneously rendering to a disk file. The "--mplay-monitor" command line argument takes a list of AOVs that are sent to mplay. For example "--mplay-monitor C,diffuse" will show the progress of the C and diffuse AOVs in mplay while rendering a full set of AOVs to disk.

Tue. May 12, 2020
18.5.210

husk/karma will now render more interactively to mplay. In addition, there's a new command line option to render simultaneously to an mplay "monitor" while simultaneously rendering to a disk file. The "--mplay-monitor" command line argument takes a list of AOVs that are sent to mplay. For example "--mplay-monitor C,diffuse" will show the progress of the C and diffuse AOVs in mplay while rendering a full set of AOVs to disk.

Tue. May 12, 2020
18.5.210

husk/karma will now render more interactively to mplay. In addition, there's a new command line option to render simultaneously to an mplay "monitor" while simultaneously rendering to a disk file. The "--mplay-monitor" command line argument takes a list of AOVs that are sent to mplay. For example "--mplay-monitor C,diffuse" will show the progress of the C and diffuse AOVs in mplay while rendering a full set of AOVs to disk.

Tue. May 12, 2020
18.5.210

husk/karma will now render more interactively to mplay. In addition, there's a new command line option to render simultaneously to an mplay "monitor" while simultaneously rendering to a disk file. The "--mplay-monitor" command line argument takes a list of AOVs that are sent to mplay. For example "--mplay-monitor C,diffuse" will show the progress of the C and diffuse AOVs in mplay while rendering a full set of AOVs to disk.

Tue. May 12, 2020
18.5.210

Further improvements to the TOPs work-item middle mouse button menu.

  • "Show Log" link restored.
  • Window will now auto-size the log viewer.
  • The log view will open automatically if the work item is either stillbeing cooked, or has failed.
  • User window resizing is now respected.
  • The scroll wheel can now perform log scroll-backs.
Tue. May 12, 2020
18.5.210

Further improvements to the TOPs work-item middle mouse button menu.

  • "Show Log" link restored.
  • Window will now auto-size the log viewer.
  • The log view will open automatically if the work item is either stillbeing cooked, or has failed.
  • User window resizing is now respected.
  • The scroll wheel can now perform log scroll-backs.
Tue. May 12, 2020
18.5.210

Further improvements to the TOPs work-item middle mouse button menu.

  • "Show Log" link restored.
  • Window will now auto-size the log viewer.
  • The log view will open automatically if the work item is either stillbeing cooked, or has failed.
  • User window resizing is now respected.
  • The scroll wheel can now perform log scroll-backs.
Tue. May 12, 2020
18.5.210

Further improvements to the TOPs work-item middle mouse button menu.

  • "Show Log" link restored.
  • Window will now auto-size the log viewer.
  • The log view will open automatically if the work item is either stillbeing cooked, or has failed.
  • User window resizing is now respected.
  • The scroll wheel can now perform log scroll-backs.
Tue. May 12, 2020
18.5.210

The Prune LOP now automatically authors time sampled visibility information if it needs to (because the primitives on the incoming stage have time sampled or time varying visibility data already). Also added a new Prune parameter that can be easily animated to generate per-frame time samples for the visibility of primitives or instances.

Tue. May 12, 2020
18.5.210

The Prune LOP now automatically authors time sampled visibility information if it needs to (because the primitives on the incoming stage have time sampled or time varying visibility data already). Also added a new Prune parameter that can be easily animated to generate per-frame time samples for the visibility of primitives or instances.

Tue. May 12, 2020
18.5.210

The Prune LOP now automatically authors time sampled visibility information if it needs to (because the primitives on the incoming stage have time sampled or time varying visibility data already). Also added a new Prune parameter that can be easily animated to generate per-frame time samples for the visibility of primitives or instances.

Tue. May 12, 2020
18.5.210

The Prune LOP now automatically authors time sampled visibility information if it needs to (because the primitives on the incoming stage have time sampled or time varying visibility data already). Also added a new Prune parameter that can be easily animated to generate per-frame time samples for the visibility of primitives or instances.

Tue. May 12, 2020
18.5.210

The Agent Edit SOP now allows the Channel Name parameter to specify a list or pattern of channels, for setting multiple channels to the same value.

Tue. May 12, 2020
18.5.210

The Agent Edit SOP now allows the Channel Name parameter to specify a list or pattern of channels, for setting multiple channels to the same value.

Tue. May 12, 2020
18.5.210

The Agent Edit SOP now allows the Channel Name parameter to specify a list or pattern of channels, for setting multiple channels to the same value.

Tue. May 12, 2020
18.5.210

The Agent Edit SOP now allows the Channel Name parameter to specify a list or pattern of channels, for setting multiple channels to the same value.

Tue. May 12, 2020
18.0.465

Fixed an issue with custom cache handlers not being able to eval parms against the work item passed into the handler.

Tue. May 12, 2020
18.5.210

When a lop is updating the viewport geometry, reduce the number of texture loader threads to give the geometry threads priority.

Tue. May 12, 2020
18.5.210

When a lop is updating the viewport geometry, reduce the number of texture loader threads to give the geometry threads priority.

Tue. May 12, 2020
18.5.210

When a lop is updating the viewport geometry, reduce the number of texture loader threads to give the geometry threads priority.

Tue. May 12, 2020
18.5.210

When a lop is updating the viewport geometry, reduce the number of texture loader threads to give the geometry threads priority.

Tue. May 12, 2020
18.0.465

The Connect Adjacent Pieces SOP, when in Adjacent Pieces from Points mode and both a point and primitive 'name' attribute exist, will now prefer to use the point name attribute instead of overwriting it with the promoted prim attribute.

Tue. May 12, 2020
18.5.210

Moved light lop state to viewer_states instead of being embedded to allow for subclassing and usibility by other nodes.

Tue. May 12, 2020
18.5.210

Moved light lop state to viewer_states instead of being embedded to allow for subclassing and usibility by other nodes.

Tue. May 12, 2020
18.5.210

Moved light lop state to viewer_states instead of being embedded to allow for subclassing and usibility by other nodes.

Tue. May 12, 2020