Houdini Main Changelogs
18.5.210 | husk/karma will now render more interactively to mplay. In addition, there's a new command line option to render simultaneously to an mplay "monitor" while simultaneously rendering to a disk file. The "--mplay-monitor" command line argument takes a list of AOVs that are sent to mplay. For example "--mplay-monitor C,diffuse" will show the progress of the C and diffuse AOVs in mplay while rendering a full set of AOVs to disk. |
Tue. May 12, 2020 | |
18.5.210 | husk/karma will now render more interactively to mplay. In addition, there's a new command line option to render simultaneously to an mplay "monitor" while simultaneously rendering to a disk file. The "--mplay-monitor" command line argument takes a list of AOVs that are sent to mplay. For example "--mplay-monitor C,diffuse" will show the progress of the C and diffuse AOVs in mplay while rendering a full set of AOVs to disk. |
Tue. May 12, 2020 | |
18.5.210 | husk/karma will now render more interactively to mplay. In addition, there's a new command line option to render simultaneously to an mplay "monitor" while simultaneously rendering to a disk file. The "--mplay-monitor" command line argument takes a list of AOVs that are sent to mplay. For example "--mplay-monitor C,diffuse" will show the progress of the C and diffuse AOVs in mplay while rendering a full set of AOVs to disk. |
Tue. May 12, 2020 | |
18.5.210 | husk/karma will now render more interactively to mplay. In addition, there's a new command line option to render simultaneously to an mplay "monitor" while simultaneously rendering to a disk file. The "--mplay-monitor" command line argument takes a list of AOVs that are sent to mplay. For example "--mplay-monitor C,diffuse" will show the progress of the C and diffuse AOVs in mplay while rendering a full set of AOVs to disk. |
Tue. May 12, 2020 | |
18.5.210 | Further improvements to the TOPs work-item middle mouse button menu.
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Tue. May 12, 2020 | |
18.5.210 | Further improvements to the TOPs work-item middle mouse button menu.
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Tue. May 12, 2020 | |
18.5.210 | Further improvements to the TOPs work-item middle mouse button menu.
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Tue. May 12, 2020 | |
18.5.210 | Further improvements to the TOPs work-item middle mouse button menu.
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Tue. May 12, 2020 | |
18.5.210 | The Prune LOP now automatically authors time sampled visibility information if it needs to (because the primitives on the incoming stage have time sampled or time varying visibility data already). Also added a new Prune parameter that can be easily animated to generate per-frame time samples for the visibility of primitives or instances. |
Tue. May 12, 2020 | |
18.5.210 | The Prune LOP now automatically authors time sampled visibility information if it needs to (because the primitives on the incoming stage have time sampled or time varying visibility data already). Also added a new Prune parameter that can be easily animated to generate per-frame time samples for the visibility of primitives or instances. |
Tue. May 12, 2020 | |
18.5.210 | The Prune LOP now automatically authors time sampled visibility information if it needs to (because the primitives on the incoming stage have time sampled or time varying visibility data already). Also added a new Prune parameter that can be easily animated to generate per-frame time samples for the visibility of primitives or instances. |
Tue. May 12, 2020 | |
18.5.210 | The Prune LOP now automatically authors time sampled visibility information if it needs to (because the primitives on the incoming stage have time sampled or time varying visibility data already). Also added a new Prune parameter that can be easily animated to generate per-frame time samples for the visibility of primitives or instances. |
Tue. May 12, 2020 | |
18.5.210 | The Agent Edit SOP now allows the Channel Name parameter to specify a list or pattern of channels, for setting multiple channels to the same value. |
Tue. May 12, 2020 | |
18.5.210 | The Agent Edit SOP now allows the Channel Name parameter to specify a list or pattern of channels, for setting multiple channels to the same value. |
Tue. May 12, 2020 | |
18.5.210 | The Agent Edit SOP now allows the Channel Name parameter to specify a list or pattern of channels, for setting multiple channels to the same value. |
Tue. May 12, 2020 | |
18.5.210 | The Agent Edit SOP now allows the Channel Name parameter to specify a list or pattern of channels, for setting multiple channels to the same value. |
Tue. May 12, 2020 | |
18.0.465 | Fixed an issue with custom cache handlers not being able to eval parms against the work item passed into the handler. |
Tue. May 12, 2020 | |
18.5.210 | When a lop is updating the viewport geometry, reduce the number of texture loader threads to give the geometry threads priority. |
Tue. May 12, 2020 | |
18.5.210 | When a lop is updating the viewport geometry, reduce the number of texture loader threads to give the geometry threads priority. |
Tue. May 12, 2020 | |
18.5.210 | When a lop is updating the viewport geometry, reduce the number of texture loader threads to give the geometry threads priority. |
Tue. May 12, 2020 | |
18.5.210 | When a lop is updating the viewport geometry, reduce the number of texture loader threads to give the geometry threads priority. |
Tue. May 12, 2020 | |
18.0.465 | The Connect Adjacent Pieces SOP, when in Adjacent Pieces from Points mode and both a point and primitive 'name' attribute exist, will now prefer to use the point name attribute instead of overwriting it with the promoted prim attribute. |
Tue. May 12, 2020 | |
18.5.210 | Moved light lop state to viewer_states instead of being embedded to allow for subclassing and usibility by other nodes. |
Tue. May 12, 2020 | |
18.5.210 | Moved light lop state to viewer_states instead of being embedded to allow for subclassing and usibility by other nodes. |
Tue. May 12, 2020 | |
18.5.210 | Moved light lop state to viewer_states instead of being embedded to allow for subclassing and usibility by other nodes. |
Tue. May 12, 2020 |