I broke the object using RBD material fracture.
I want to create a chipped effect on the remaining parts and then delete them.
Additionally, I want to remove the inside faces of the remaining parts.
So, I tried deleting the inside using RBD connected faces and RBD disconnected faces, but it deletes even the faces touching the chip, creating holes.
Is there a way to remove the inside while preserving the faces touching the chip?
Deleting chips in RBD material fracture.
208 1 1- gallerykim
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- npetit
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Use the RBD Connected Faces SOP before deleting geometry, and make sure you enable the Face Name Attribute.
Delete your pieces and chips, then use the RBD Disconnected Faces SOP to remove connected faces. Make sure you enable the Face Name Attribute on that node too.
When using the primitive attribute to store the connected faces, it may not cover ALL connected pieces - with more complex fractures a face could be connected to multiple pieces. Using the Vertex mode instead of Prim mode will store all the connected faces at each vertex instead of 1 per prim. It's normally is enough to avoid unwanted holes around the corners of pieces at the intersection of multiple cutters.
Here's an example hip file.
Delete your pieces and chips, then use the RBD Disconnected Faces SOP to remove connected faces. Make sure you enable the Face Name Attribute on that node too.
When using the primitive attribute to store the connected faces, it may not cover ALL connected pieces - with more complex fractures a face could be connected to multiple pieces. Using the Vertex mode instead of Prim mode will store all the connected faces at each vertex instead of 1 per prim. It's normally is enough to avoid unwanted holes around the corners of pieces at the intersection of multiple cutters.
Here's an example hip file.
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