Fur Density mask as multiplier in MaterialX material network

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Hi!

I'm looking to use a fur density mask that was created on the geo with an attribute paint node as a multiplier in my materialx shader network in Solaris. Is this achievable?
I've read some posts about using primvarreader but I am struggling.
I'm looking for the Redshift UserData equivalent in Solaris I guess.
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Try a mtlxGeometryPropertyValue node.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Thanks Enivob. I had to also use a scene import node. The sop import doesn't seem to work. Is there a way to get it to work with sop import?
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