This seems very trivial on other software packages.
In maya if I have a particle simulation and I change the opacity it updates in the view port giving me quick feedback of what my opacity are.
In Houdini it seems like I need to use black magic to do this.
If I create a particle system add a color pop set my color and my opacity.
the color shows up on the view port but the opacity does not.
The way I am doing it right now is to copy spheres to the particles and transferring that opacity but that seems ver inefficient.
It has to be away in Houdini to let me see my point opacities.
i also try switching the display to sprites and this does not work.
does anyone knows the right way to do this?
Thanks
how to see particle alphas/opacity in the view port
10104 7 1- diegogarzon
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- old_school
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That sucks as it works for me on linux, mac and windows…
First thing is to make sure you are using a very recent build. I usually go with the daily build. H11.0.580 or today's build looks like a good one.
After that, the next step is the machine specs and graphics card info to see if anything is up there.
First thing is to make sure you are using a very recent build. I usually go with the daily build. H11.0.580 or today's build looks like a good one.
After that, the next step is the machine specs and graphics card info to see if anything is up there.
There's at least one school like the old school!
- malexander
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