Hello. I have a problem. I use a separate hda file for my unreal project - houdini engine. According to the project, fbx models of stones will be copied at selected points. So, the problem is that the file node can only import one object at a time.
I tried to use the advice from this video - https://youtu.be/lggUrUDZP9A?si=034BgGS-7kNt8v3o [youtu.be] and it turned out to download several files, but after importing the hda file into the unreal engine fbx, the stones do not appear.
This is 100% due to the fact that in the hda file there are no file nodes themselves, but only object merge, fbx file nodes are located in a different place and there is no way to place them in hda. Not a single attempt to change the location of geometry and subnetwork led to any result. Please help English friends.
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Technical Discussion » Can't import multiple fbx into Houdini
- chika2000khan
- 5 posts
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Houdini Engine for Unity » I can't find and edit a curve in Houdini Engine
- chika2000khan
- 5 posts
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I can't find and edit a curve in Houdini Engine
Unity version 2022.3.15
Houdini version 19.5.606
Unity version 2022.3.15
Houdini version 19.5.606
Houdini Engine for Unity » I don't see and can't edit the curve in Unity
- chika2000khan
- 5 posts
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Hello. I made a procedural fence using this tutorial and everything works in Houdini! But when I open unity and use the houdini engine, objects are not copied on the curve, there are no objects, the curve itself is not visible and cannot be edited in any way. Unity version 22 is the newest, Houdini version 18.5.936
Houdini Engine for Unity » Are objects copied in Houdini also copied in Unity??? Or uni
- chika2000khan
- 5 posts
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Hello, Houdini. I have a question regarding the houdini engine. Please tell me, when I add an hda with an input in the form of a curve, and on the curve itself using the copy to point node I copy objects and transfer it all to the houdini engine - then are the copied objects copied from the point of view of the unreal engine?? That is, are they optimized in the engine??? Or is each object considered in the engine as a unique object???? I'm making a fence generator with a huge number of boards and I'm worried that thousands of boards will consume more resources than one manually copied fence section in the unreal engine Are they considered by the engine as unique objects or as copied ones?
Technical Discussion » Transfer landscape from one heightfield to another heighfiel
- chika2000khan
- 5 posts
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Hello!! I have a question about the height field. I want to use a curve to transfer a different landscape into a flat height field asset!! That is, I designate a circle with a curve, for example, and the landscape of another height field is transferred to the flat height field. How can this be implemented?
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