TwinSnakes007
Dec. 18, 2023 11:24:45
Sooooo....the H20 Docs says its certainly possible (without exporting texture maps to disk first).
Has anyone tried/got this working yet before I try? lol
TwinSnakes007
Dec. 18, 2023 21:02:47
This is proving to be a bit tricky, it looks like there some Mtlx shaders that are created by default using the Shelf tools for Small/Large ocean, and it's not obvious to me how to remove those from the /stage and apply my own native Arnold shaders to them.
Huge Edit: The Ocean procedural has toggle(s) to turn shading completely off!
TwinSnakes007
Dec. 21, 2023 12:07:26
I'm doing something wrong, because, the Husk render is the same level of dicing - I'd expect it to be alot smoother/finer than the viewport.
Viewport is at 0.5 quality, Dicing is at 1.
TwinSnakes007
Dec. 21, 2023 15:25:55
The weird thing is, Dicing is doing "something", because, the RAM usage is 3gb at 0.5 Dicing, but, the RAM is 13gb at 1.0 Dicing - but the normals/detail are almost exactly the same between 0.5/1.0 Dicing.
paranoidx
Jan. 26, 2024 03:48:08
Is this what you are talking about about the ocean procedural
https://www.sidefx.com/docs/houdini/news/20/oceans.html [
www.sidefx.com]
Can I have your setup general ? Thank you.
dnew
April 29, 2024 12:36:25
Hey all! I'm in the same position, trying to get the ocean procedural working with a third party render engine. Redshift in this case. Did you have any luck with this?
TwinSnakes007
April 29, 2024 17:44:21
Yeah, I got this working (after SideFx Support pointed out my errors).
I will share a working file for Redshift ASAP!
Elliot Stronge
April 29, 2024 20:19:41
100% bump on this, I can't get ocean sample layers to work in Karma at all and it really should work so we can build our own ocean shaders using displacement.