Attached is a screenshot of a sphere deformed in Houdini/Redshift.
When I export as an FBX file none of the Redshift data is exported. I assume this is because the displacement is done at the rendering level, not the physical object level.
My problem is I need the object to be physically displaced for 3D Printing.
I can of course use the mountain node at the object level, but this is basic compared to the Fresnel, noise, and Displacement nodes at the material level.
Is there a way to export the object with the Redshift displacement date baked or can I do this at the object level differently so that the object is physically deformed for 3D Printing?