Hi, my first post and a new user of Houdini Core.
Im successfully exporting a hda of a curve and when importing to Unreal 5 I get a spline component showing in my hda.
As soon as i use something like a copytocurves to add procedurally generated geometry the spline is replaced with a mesh object which cannot be edited through the now missing spline component. Im trying to do this at a very basic level to understand it but think im missing something really simple.
My curve is set to an editable node
Hope someone can help.