Hi Houdini community,
I'm trying to build a rig that includes controls for animating the floor value of a blendshape. For example, I have the Apple iOS face capture blendshapes present on my character. I control the floor value of the blendshape with the X position value of a TransformObject:
The APEX graph looks like this:
I'm have a MotionClip which contains frames with Detail attributes that contain a float value for each blendshape (output from the MocapStream Sop and the Unreal Live Link Face app):
Is this approach reasonable? I'm having trouble debugging why my animated Details aren't appearing in the Scene Invoke SOP viewport. Any feedback would be valued!
Thanks!
Connor