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TimOrSomething
Hey

I am setting up a flat tank flip sim of a shark breaching out of the water and when I surface the flip sim I am getting this noise/bumpy texture across the flat ocean surface.



My understanding is it should essentially be smooth for when it is displaced by the ocean spectrum at render time but as it currently is, during the render there are noticeable bumps over the ocean.

Is there a common cause for something like this?

Thank you,

Tim
Enivob
Nope, that's normal.
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