Thanks for your answer @tamte
Here is some more informations :
It is an attempt to sim a spider web being thrown against an uneven wall.
The popnet is managing the outer points of the web and setting its velocity in direction of the wall.
I used grains to simulate the overall web dynamic following Entagma’s tutorial
https://youtu.be/lej5uheoMdQ [
youtu.be]
I know there is many ways to simulate this but as i’m learning more techniques i want to know if my choices are "right".
For example regarding the velocity of the outer ring, it is in a distinct popnet because i didn’t find a solution to do so in the grains setup.
So it seemed to me that the following process would be right :
1) create web 2) add velocity to outer points (all the other will follow trough the sim) 3) sim the overall web dynamic through grains