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Root » Houdini Indie and Apprentice » Simulate lable on rbd bottle
D4uerrenner
What approach would you take to simulate the thin lable layer around a bottle when the bottle is supposed to break? +


Cheers!
toonafish
I suppose that depends on how you want the label to "break". If it should fracture like glass in the same way as the rest of the bottle and neatly stick to each corresponding piece, I’d try doing the label using uv’s and some single sided shaders.

If the label should realistically "rip" like paper, and pieces of the glass bottle should stick to it in the simulation, well that’s a completely different story I think.

There are some nice tuts available on voronoi fracturing and ripping cloth/paper that might be a good starting point ?

https://m.youtube.com/watch?v=0vqRqKpI-LY [m.youtube.com]
https://m.youtube.com/watch?v=3ePQdRXa2ww [m.youtube.com]
https://forums.odforce.net/topic/28689-torn-paper-edge-detail/ [forums.odforce.net]
D4uerrenner
toonafish
I suppose that depends on how you want the label to "break". If it should fracture like glass in the same way as the rest of the bottle and neatly stick to each corresponding piece, I’d try doing the label using uv’s and some single sided shaders.

If the label should realistically "rip" like paper, and pieces of the glass bottle should stick to it in the simulation, well that’s a completely different story I think.

There are some nice tuts available on voronoi fracturing and ripping cloth/paper that might be a good starting point ?

https://m.youtube.com/watch?v=0vqRqKpI-LY [m.youtube.com]
https://m.youtube.com/watch?v=3ePQdRXa2ww [m.youtube.com]
https://forums.odforce.net/topic/28689-torn-paper-edge-detail/ [forums.odforce.net]


they handed out cards with alphas for the lables. that sucks a bit.
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