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Full Version: Fur Density mask as multiplier in MaterialX material network
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Lenscowboy
Hi!

I'm looking to use a fur density mask that was created on the geo with an attribute paint node as a multiplier in my materialx shader network in Solaris. Is this achievable?
I've read some posts about using primvarreader but I am struggling.
I'm looking for the Redshift UserData equivalent in Solaris I guess.
Enivob
Try a mtlxGeometryPropertyValue node.
Lenscowboy
Thanks Enivob. I had to also use a scene import node. The sop import doesn't seem to work. Is there a way to get it to work with sop import?
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