- Initial render test and look development using Karma CPU.
- Employing USD workflow with MaterialX for seamless material management.
- Utilizing high-resolution geometry without displacement for detailed representations.
- Incorporating Physical Sky for realistic lighting effects.
- Implementing clouds within Houdini 20.
- Integrating fluid simulation using Houdini 19.5 and 20.

Hobbyist
Örebro | Sweden

A substantial stretch of time ago, I immersed myself in the VFX industry, contributing to feature films. Over 15 years ago, I embarked on a different path in life. Recently, this journey has come full circle, reigniting my curiosity for creativity and 3D. In moments of free time, I revel in the process of relearning and adapting to new technologies. Houdini has become my tool of choice for personal projects and sheer enjoyment. Despite the years, my hunger for knowledge remains, and I find immense joy in learning new things.



COMMENTS

  • There are currently no comments

Please log in to leave a comment.