Aleksandr Grechanyi

cvsline

About Me

EXPERTISE
VFX Artist

Connect

LOCATION
Novorossiysk, Not Specified
WEBSITE

Houdini Skills

ADVANCED
VEX
INTERMEDIATE
Environments  | Digital Assets  | Solaris  | Mantra  | Karma  | Lighting  | Pyro FX  | Fluids  | Destruction FX
BEGINNER
Procedural Modeling  | Muscles  | Realtime FX  | Python

Availability

I am available for Full Time Work

Recent Forum Posts

Python Callback Error May 3, 2024, 4:12 a.m.

alexwheezy
cvsline
'E:/Material for work/SipiLib HDA's/sipiLib-main/otls/sipi-vectornoise-1.0.0.hda'

In python, strings are usually enclosed in single or double quotes and their number must be balanced. The script finds another single quote in your HDA's path that is in no way unbalanced. If possible, it is better not to use special characters in the path at all, including whatespaces, and replace them either with underscores or dashes.


Thank you very much! I really removed both the names 'hyphen' and 'space' in the path and everything began to work as it should and not give out any error! It helped a lot! I am grateful!

Python Callback Error May 2, 2024, 2:56 p.m.

Hi!

I downloaded a third-party HDA when I try to install it, it gives me this error and the HDA itself does not work correctly! Who can tell you how to solve this problem??? I've never worked with python!


Python Callback Error


File "<stdin>", line 1
{ 'event_type': hou.hdaEventType.LibraryInstalled, 'library_path' : 'E:/Material for work/SipiLib HDA's/sipiLib-main/otls/sipi-vectornoise-1.0.0.hda' }
^
SyntaxError: unterminated string literal (detected at line 1)

Removing intersections between geometries Feb. 20, 2024, 4:01 a.m.

Hi! I can't solve one problem, I hope for your help. When modeling a spacecraft, he resorted to the method of creating individual elements and then assembling them into a single mesh. Intersections between individual geometry elements appear during assembly. Photo below. In theory, I understand that I probably need to make a boolean for each intersecting geometry in order to remove this intersection later, but in practice I can't figure out how to do this. I want to ensure that the ship is as a whole, without the maximum number of intersections, in the future I want to destroy certain parts of the ship with RBD, but I'm afraid that if there are intersections, some parts will fly into space. Tell me how to solve this problem in order to get rid of the intersections of the elements, well, and make them one.