luke moore
djdoogle123
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group-name from name attribute May 24, 2024, 5:59 p.m.
djdoogle123BabaJdjdoogle123
But except when it comes to the rbd bullet solver it doesn’t like it as it also uses a name attribute what would be a good work around here?
Before you run your geo through the sim, you could make an attribute like 'original_name' and assign the values as if it was 'name'.
Then after the sim, you could delete all 'name' attributes with delete attribute sop, except 'original_name' attribute.
Then use the rename attribute sop to change your 'original_name' to 'name'.BabaJdjdoogle123
But except when it comes to the rbd bullet solver it doesn’t like it as it also uses a name attribute what would be a good work around here?
Before you run your geo through the sim, you could make an attribute like 'original_name' and assign the values as if it was 'name'.
Then after the sim, you could delete all 'name' attributes with delete attribute sop, except 'original_name' attribute.
Then use the rename attribute sop to change your 'original_name' to 'name'.
If I attached a scene file could you show me what you mean?
As I’m not really sure?
Regards.
group-name from name attribute May 24, 2024, 5:59 p.m.
BabaJdjdoogle123
But except when it comes to the rbd bullet solver it doesn’t like it as it also uses a name attribute what would be a good work around here?
Before you run your geo through the sim, you could make an attribute like 'original_name' and assign the values as if it was 'name'.
Then after the sim, you could delete all 'name' attributes with delete attribute sop, except 'original_name' attribute.
Then use the rename attribute sop to change your 'original_name' to 'name'.
BabaJdjdoogle123
But except when it comes to the rbd bullet solver it doesn’t like it as it also uses a name attribute what would be a good work around here?
Before you run your geo through the sim, you could make an attribute like 'original_name' and assign the values as if it was 'name'.
Then after the sim, you could delete all 'name' attributes with delete attribute sop, except 'original_name' attribute.
Then use the rename attribute sop to change your 'original_name' to 'name'.
If I attached a scene file could you show me what you mean?
As I’m not really sure?
Regards.
RBD sim in Solaris May 24, 2024, 3:56 p.m.
hello, not sure if anyone can help,
But I have a rbd sim (glass fracture) with two pieces of geometry
One a extruded grid and another a extruded piece of text the text sits the grid,
I have a Boolean sop to bring them together then two attribute creates one for each to create a name attribute for them, then to group for both referencing the attribute creates name
After that I run the rbd material fracture and bullet solver then apply separate materials to both,
When I run the sim the letters seem to mess up just as the fracture takes place.
Any idea why?
Regards
But I have a rbd sim (glass fracture) with two pieces of geometry
One a extruded grid and another a extruded piece of text the text sits the grid,
I have a Boolean sop to bring them together then two attribute creates one for each to create a name attribute for them, then to group for both referencing the attribute creates name
After that I run the rbd material fracture and bullet solver then apply separate materials to both,
When I run the sim the letters seem to mess up just as the fracture takes place.
Any idea why?
Regards