Olivier Thériault
olivierth
About Me
INDUSTRY
Film/TV
Houdini Skills
Availability
Not Specified
Recent Forum Posts
Poly Bridge Tool Errors May 2, 2024, 5:47 p.m.
I just got this error today. It was because my groups were on primitives instead of edges.
Arnold Scatter of .ass: How to Optimize Far Instances? May 2, 2024, 10:15 a.m.
Hi!
I'm trying to figure out how to render out a big scatter of instances (.ass) more efficiently. Lets say I've got a huge forest with 100 different assets instanced many times each. How can I get the distant assets to render faster without creating LOD assets.
Just in the scatter, are there overrides I can use to reduce render time on the far assets while keeping near assets untouched? I'm guessing I can't change the subdivision level but, there must be something else I can affect... ?
-Olivier
I'm trying to figure out how to render out a big scatter of instances (.ass) more efficiently. Lets say I've got a huge forest with 100 different assets instanced many times each. How can I get the distant assets to render faster without creating LOD assets.
Just in the scatter, are there overrides I can use to reduce render time on the far assets while keeping near assets untouched? I'm guessing I can't change the subdivision level but, there must be something else I can affect... ?
-Olivier
Heightfield Erode Error when using Freeze at Frame April 30, 2024, 2:22 p.m.
I'm getting errors all the time with this node. Here's the steps:
1. create Heigthfield node
2. create Heightfield_Erode node
3. check Freeze at Frame
4. ERROR!
Both nodes have the default settings (aside from the Freeze at Frame option).
1. create Heigthfield node
2. create Heightfield_Erode node
3. check Freeze at Frame
4. ERROR!
Both nodes have the default settings (aside from the Freeze at Frame option).