Shifted heightfield scattered objects

   126   0   0
User Avatar
Member
1 posts
Joined: Oct. 2021
Offline
Image Not Found



Hello, I am currently building a terrain tool and I'm facing a problem with the scattered objects part. I used heightfield scatter and a copy to point node but when I cooking my hda in unreal engine the heightfield terrain seems correct but all the scattered objects are shifted. Does anyone knows where does this come from ?

Attachments:
Scatter_Shift_2.png (1.4 MB)

  • Quick Links